World of warships passionately emulates the potential of a 2000lb tube of doom swimming at 60knots. That’s roughly when torpedoes came into their own. That simply means you could fit more guns, armor, and potential for aggression on a battleship.Īdmiring this discrepancy as a child I remember thinking, why even bother with the small ships? And I wasn’t the only one, that’s what many gruff sailers thought in the early 19th century. An average mid-century destroyer displaces a meager 5000 tons of water, a battleship’s average displacement during WW2 was over 20000 tons. 9.2KM torpedo tubes.When you see a destroyer next to a battleship it’s a dwarfing site. Your AP shells should not be forgotten, particularly at closer ranges vs enemy cruisers. Edit: if you take the hydro you can take advantage of your own smoke without worrying about torpedos too much. Your AA is good, not the best but each RING has 100 plus damage (like 130 each give or take a few points), you will shred enemy aircraft, and you have a unlimited def AA as noted above if you feel you need extra punch. I even lay smoke for my teammates sometimes. I stick with my team, bully enemy DDs that get too close, Use the floaty firing archs of those 127mm guns to arch over islands. Unlimited Def AA consumable or a Hydro search.īut what about the very limited range of the main guns? What was it, 11 kilometers or so? Don't you take a lot of damge before you are finally in range to hit back? Just curious how you deal with it, as i was considering getting her too. Its a Atlanta which trades its Radar for a Smoke screen. Bought it for coal recently and its quite fun. Originally posted by jbwjr:Well the Flint is a nice option.
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